Here's what my level I'm working on looks like in unreal so far: https://www.youtube.com/watch?v=sVrBfoHp2SM
decided to do a test of building part of my level in unreal engine just to see if I liked the work flow compared to Godot especially since I felt the need to have something that fits my project more and omg I love it, it is so much easier to get certain things done in unreal. I had a painful time building up navmeshes in godot and various other things, but here it is super easy to get something done [well not everything, importing kinda sucks in unreal, Not a fan of exporting fbx rather than just importing a blend file] and it doesn't like crash my pc just trying to play this level. I don't plan on switching my game again, but I'm glad I gave this game engine a try cuz something was telling me I need to try it out. Also it's nice to see my pc can handle unreal 5 at all. this isn't completely finished as the material looks wonky on the level cuz I didn't uv unwrap it properly.
AlexToolStudio
Does that mean starting over on everything?
TheCrazedSide
thankfully no, i'll still be using the same objects and music and level design and voice recorders for the game so it's more like i'm only starting over on the coding part, I nearly finished one level in a week so I think I might be able to work a bit faster in unreal and it'll look a lot better too :)