Been working on a situation that's triggered in my stealth game the crazed side universe, where the Mozz king is talking to a very friendly cop [spooky dude above] and you gotta defuse the situation [or not] by talking to them before one of them kills the other. I've been thinking up how I want your choices to impact the game and the level I'm working on is a testing ground for it. Like here, who you choose to help willl impact the sidequests you can do that will help you on an investigation you're doing [and the only way you could choose both sides is by exploring and finding something that will convince them to not shoot eachother in the face]. [and if you choose to not side with the cop the level will be hostile towards you] speaking of games that give you choice, I made a review of a game that's deeply inspired me, Deus Ex: https://www.youtube.com/watch?v=Q0s-X9Z-deo&t=157s