For the stealth game I've been working on the triggers for the random conversations in the base level. Here's one I'm working on so far for laverna and her prisoner: https://www.youtube.com/watch?v=1pgECZVNo30
One day a person came out of someone's ballsack....and that person is me, ladies and gentle turds. The end.
Age 27, Male
Hell ville
Center of earth
Joined on 9/14/18
Posted by TheCrazedSide - 2 weeks ago
For the stealth game I've been working on the triggers for the random conversations in the base level. Here's one I'm working on so far for laverna and her prisoner: https://www.youtube.com/watch?v=1pgECZVNo30
Posted by TheCrazedSide - 3 weeks ago
Crazed Side Universe game update: So far I've finished most of the level design for the fotu level besides some glitches and uh the fact that you can get launched into the Stratosphere for no reason [as shown in the video on the level: https://www.youtube.com/watch?v=e8WbQAVqvbU&t=110s }when you go near Mecha Reaper's lab....dunno whats going on there but its pretty hilarious lmao. I plan on working on the triggers in this level next, mainly thee weird conversations you'll hear before I work on the main part where you'll meet your team and learn of your mission and finally after a zillion years I'll move onto another level to work on.
Posted by TheCrazedSide - 1 month ago
At the moment I'm working on polishing up the exterior of the FOTU base in the crazed side universe game. I worked on a plan of what needs to be done for the 1st chapter before I'll release it to beta and I'm hoping if things go smoothly to have it released in February or even before then tho we'll see. I'm working on some more lines to the script for the FOTU interior scene. I'm also redesigning the interior of FOTU as I find I made the level too bland. Here's what the redesign looks like so far:
for the plan, These are the things I'm gonna work on each week:
week 1. [this week]. fotu exterior design
week 2. fotu ext optimize, teleporter system, and subtitles [needs to be 16.67ms or 60 fps at least]
week 3. fotu intior rough level design
week 4. fotu int optimize and subtitles
week 5. gun system and ammo [not including health yet, pistol shotgun, rifle bazooka]
week 6. subway all the way to invention lab level design
week 7. player/enemy: health/damage system
week 8. enemy: alert/attack, patrol system
week 9. stealth/light detection stealth system
week 10. box/object interact system [and being able to make enemy go to noise the objects make]
week 11. titan robot system and deactivation
week 12. cloud voidus cutscene rough
week 13. subway to cloud optimize/subtitles
week 14. save/load system
week 15. options menu
week 16. main menu rough and polish, final optimize of everything
week 17. trailer/upload beta chapter 1 on itch.io and gamejolt and find play testers
Posted by TheCrazedSide - October 12th, 2024
Here's what my level I'm working on looks like in unreal so far: https://www.youtube.com/watch?v=sVrBfoHp2SM
decided to do a test of building part of my level in unreal engine just to see if I liked the work flow compared to Godot especially since I felt the need to have something that fits my project more and omg I love it, it is so much easier to get certain things done in unreal. I had a painful time building up navmeshes in godot and various other things, but here it is super easy to get something done [well not everything, importing kinda sucks in unreal, Not a fan of exporting fbx rather than just importing a blend file] and it doesn't like crash my pc just trying to play this level. I don't plan on switching my game again, but I'm glad I gave this game engine a try cuz something was telling me I need to try it out. Also it's nice to see my pc can handle unreal 5 at all. this isn't completely finished as the material looks wonky on the level cuz I didn't uv unwrap it properly.
Posted by TheCrazedSide - October 6th, 2024
At the moment in the game I'm working on the drone mechanic in the game which you get during a fetch quest type sidequest in the 2nd level and thinking up ideas for that. I finished the body of the main character as well. Part of me is getting increasingly concerned on whether I can make the game I want in Godot as I would love to make nice medium sized levels later on with lots of npcs and the more I look into the optimization issues and hear about the underlying issues in Godot, part of me wonders if I should switch to Unreal so I don't have to keep wondering if it's too underpowered for what I want. or at least try it and see how I feel about it. especially since this game is gonna be released in many chapters and the whole 1st season won't be done for a long time and evnetually I'm gonna wanna make more complex levels and all. It would suck to start over, however I wouldn't be completely starting from scratch if I did as I'll still use the same music, sound effects, designs that I already created. not to mention if I decide I don't like unreal I could go back [unity will never be an option as I don't trust them still.] I think it's worth checking into unreal just to see how I feel. not to mention it would be great to port to consoles one day and it sounds expensive to port to consoles on godot. not to mention it bothers me that godot doesn't have certain features like being able to have mp4 videos. I tried ogv.....it always come out looking like dog water quality video. we'll see. If i decide to try out unreal for a level I'll let you know how thats going. but no matter what I am going to keep working on this game and trying my best to make it as good as I possibly can. even if i have to start over again.
Posted by TheCrazedSide - September 28th, 2024
So far this week for the crazed side universe game I've been working on the secret base level. I tried to make a cutscene for the intro to the level [this is what it looks like: https://www.youtube.com/watch?v=VnscHhooaIk ) but godot only accepts one video format and no matter how much i tried, the quality came out looking like muddy dog water so i gave up on that lol. I've been busy working on the factory part of the level and the lighting and the body and animations for the main character [which really isn't necessary cuz it's first person but its bothers my soul the idea that you don't have a body like most fps] I haven't done much else this week cuz I started hyper focusing on metro exodus lol, omg is that game great. Also I've been going back and forth in my head on whether the cutscenes should be in first person or 3rd person . But anyways thats mainly what i'm doing. I'm going to attempt to do these devlogs more often, at least for the awesome actors and graphic designer for my game so they're updated a bit more on the game.
Posted by TheCrazedSide - September 11th, 2024
I'm thinking of maybe creating scripted weekly devlog videos for my game the crazed side universe where I go more in depth into how I'm making my dream game as a total noob lol and how i plan out designs rather than showing some gameplay with some small notes about it lol. I'll try to post them here if it allowed but the last time i even showed footage of my game it got unpublished so maybe i'll just leave a link in a blog instead. been staying away from the idea of doing an actual devlog series just cuz it seems like a lot of work on top of my game but at the same time maybe it'd bring more views to the series and it would be interesting to talk about how things like my adhd affects how I work on the project and all and my inspirations too. i also dont want to make it too boring like a lot of devlogs. if i start a devlog, anything specific you'd want me to talk about when it comes to the game?
Posted by TheCrazedSide - August 24th, 2024
While I struggle to get employed by literally anyone in my town, i've decided to try my hand at making shirts and mugs and other designs using teespring, here's a few I've made, and if you like them I'd be really grateful if you'd check out my lil shop I set up here or give me feedback if you feel they need improvements: https://my-store-6611335.creator-spring.com/
Posted by TheCrazedSide - August 9th, 2024
At the moment I'm mainly working on the combat for the crazed side universe game. I finished the Ecto blaster and it's tasty mechanisms, it's mainly the pistol in the game. I've been wanting to make the guns look very alien looking to the point that some guns won't even look like guns but more like weird ass shit like this thing I'm working on below [scorpio blaster]:
It's like a lobster, a snake and a shotgun had a baby. That's the next thingie I'm gonna be working on then the projectiles, bazooka and machine guns and those will be the main weapons of the base level I'm working on. I'm also gonna work on a gun shop in the game and a side quest that involves me and a friend's rap characters [cuz we're both making a rap album together and I want to cross promote the album in the game :3 ). I also wanna take a note from theif and have some light detection stealth and sound. That's the plan so far.
Posted by TheCrazedSide - July 16th, 2024
whoops, I mightve made too tight a deadline for the game lol, so i'm gonna push it back a bit, probably by a few months or when it feels like it's ready to be released as there's some issues I'm trying to solve with coding and i'm not sure it'll be solved in time [such as lag with the enemy characters]. i don't want to end up rushing too much and releasing an unfinished game [like, ahem, certain games out there made by certain companies]