At the moment I'm working on polishing up the exterior of the FOTU base in the crazed side universe game. I worked on a plan of what needs to be done for the 1st chapter before I'll release it to beta and I'm hoping if things go smoothly to have it released in February or even before then tho we'll see. I'm working on some more lines to the script for the FOTU interior scene. I'm also redesigning the interior of FOTU as I find I made the level too bland. Here's what the redesign looks like so far:
for the plan, These are the things I'm gonna work on each week:
week 1. [this week]. fotu exterior design
week 2. fotu ext optimize, teleporter system, and subtitles [needs to be 16.67ms or 60 fps at least]
week 3. fotu intior rough level design
week 4. fotu int optimize and subtitles
week 5. gun system and ammo [not including health yet, pistol shotgun, rifle bazooka]
week 6. subway all the way to invention lab level design
week 7. player/enemy: health/damage system
week 8. enemy: alert/attack, patrol system
week 9. stealth/light detection stealth system
week 10. box/object interact system [and being able to make enemy go to noise the objects make]
week 11. titan robot system and deactivation
week 12. cloud voidus cutscene rough
week 13. subway to cloud optimize/subtitles
week 14. save/load system
week 15. options menu
week 16. main menu rough and polish, final optimize of everything
week 17. trailer/upload beta chapter 1 on itch.io and gamejolt and find play testers