At the moment in the game I'm working on the drone mechanic in the game which you get during a fetch quest type sidequest in the 2nd level and thinking up ideas for that. I finished the body of the main character as well. Part of me is getting increasingly concerned on whether I can make the game I want in Godot as I would love to make nice medium sized levels later on with lots of npcs and the more I look into the optimization issues and hear about the underlying issues in Godot, part of me wonders if I should switch to Unreal so I don't have to keep wondering if it's too underpowered for what I want. or at least try it and see how I feel about it. especially since this game is gonna be released in many chapters and the whole 1st season won't be done for a long time and evnetually I'm gonna wanna make more complex levels and all. It would suck to start over, however I wouldn't be completely starting from scratch if I did as I'll still use the same music, sound effects, designs that I already created. not to mention if I decide I don't like unreal I could go back [unity will never be an option as I don't trust them still.] I think it's worth checking into unreal just to see how I feel. not to mention it would be great to port to consoles one day and it sounds expensive to port to consoles on godot. not to mention it bothers me that godot doesn't have certain features like being able to have mp4 videos. I tried ogv.....it always come out looking like dog water quality video. we'll see. If i decide to try out unreal for a level I'll let you know how thats going. but no matter what I am going to keep working on this game and trying my best to make it as good as I possibly can. even if i have to start over again.
AlexToolStudio
unreal is the goat
TheCrazedSide
yesss i really wanna try unreal, im just hoping it'll be able to run it on my computer. soon i shall see lol